Cardono Crocs Club Game

Specialists involved: Unity/C# Developer, 2D Designer, 2D Animator, VFX Designer.

Platforms: Web

Game genre: RPG

Project description:

2D turn-based artillery video game, player-user NFT Crocodile in combat against an enemy crocodile.

Technical features:

  • Destructible terrain

destructible terrain in Unity based on bitmaps and Quadtree. Pretty efficent and works with Unity Colliders. Very reusable and customizable.

  • Mirror Multiplayer framework

Mirror is a high level Networking API for Unity, supporting different low level Transports. Mirror is optimized for ease of use & probability of success.

  • DOTween (a technology that allows you to create smooth animations through code, such as moving an object, rotating, changing color or transparency, etc.)

  • Normcore - realtime multiplayer framework. Normcore includes networked physics, persistent spaces, voice chat, and support for XR. Normcore is backed by state-of-the-art server infrastructure that scales automatically to millions of users.

  • VFX animations.
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