Description of projects
Smash! Geometry
Specialists involved: Unity/C# Developer, 2D Designer, VFX Animator, Game-Designer

Platforms: IOS/Android

Project description:

The main goal of the gameplay is to fly out of the geometric figure into free space. And so step by step, figure by figure. The game is divided into levels. On each level the number of sides and rotation speed is increased. With time, it becomes more difficult, which means more interesting!




Technical features

  • Working with shaders:
Implemented the effect of a blast wave in the form of a shader superimposed on the texture, dynamically changes the characteristics of space distortion

  • Service integration:
- Google Admob SDK
- Facebook SDK
- IAP

  • Crashlytics
The firebase crashlytics service allows you to monitor the stability of the application on users' devices, effectively track the occurrence of bugs and quickly fix them.

  • User's analytics integration
For a more effective analysis of the involvement of players, as well as the actions of players in various game situations

  • Integrating leaderboards + offers rate the offer
Leaderboards are implemented by integrating native solutions for ios and android.

  • Flexible vibration system
Based on a package with haptic vibrations, adapted to implement the vibrations requested by the customer.
The Elementies
Specialists involved: Unity/C# Developer, 2D Designer, 2D Animator, VFX Animator, Game-Designer

Platforms: IOS/Android
Project description:
NFT project with implemented turn-based combat mechanics. The game contains various characters with unique abilities.

Technical features of the project

  • Spin animations

Used to manage keeping track of time, updating the skeleton, queuing, layering and mixing/crossfading animation.

  • Zenject (Extenject)
a lightweight highly performant dependency injection framework built specifically to target Unity 3D

  • URP
provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
  • VFX animations
  • design patterns(state machine, observer, iterator ect)
  • architecture:
BlockoDice
  • Specialists involved: Unity/C# Developer, 2D Designer, VFX Animator, Game-Designer

    Platforms: IOS/Android

    Project description:

    BlockoDice (QBlock) is a new jigsaw puzzles and block puzzle game that combines tetris-like blocks and sudoku board style.

    Game Features:

    ✔ Board 9x9 cells like in Sudoku!

    ✔ Fill the field with blocks of various shapes, do not allow the field to be filled like in Tetris.

    ✔ Collect the required number of points to complete the level and unlock the puzzle picture. The multipliers in the cells will allow you to get more points for 1 time.

    ✔ You can play easier if you use bonuses: turn the figure, remove the vertical or horizontal line.

    ✔ Additional points for filling fields and squares at the same time (combos).

    ✔ A series of closed cells in a row multiplies the points in the game.

    ✔ Great brain workout. Test your IQ.

    Technical features:

    • Localization:

    The developed algorithm adjusts the game interface to the language of the user's device.

    • Custom level constructor :

    Allows you to create different types of puzzles and game features using a third-party plugin

    • In-app purchases:

    Integrated purchase types: consumable, non-consumable, subscription

    • User's analytics integration

    For a more effective analysis of the involvement of players, as well as the actions of players in various game situations, it was decided to integrate firebase analytics

    • Firebase messaging services integration
    • UITween

    Used framework for creating smooth UI animations

    • design patterns

  • Localization:

The developed algorithm adjusts the game interface to the language of the user's device.

  • Custom level constructor :

Allows you to create different types of puzzles and game features using a third-party plugin

  • In-app purchases:

Integrated purchase types: consumable, non-consumable, subscription

  • User's analytics integration

For a more effective analysis of the involvement of players, as well as the actions of players in various game situations, it was decided to integrate firebase analytics

  • Firebase messaging services integration
  • UITween

Used framework for creating smooth UI animations

  • design patterns

Mystical Energy

  • Addressable

Unity Editor and runtime asset management system that improves support for large production teams with complex live content delivery needs. The system uses asynchronous loading to support loading from any location with any collection of dependencies.


  • Zenject (Extenject)
a lightweight highly performant dependency injection framework built specifically to target Unity 3D

  • DOTween

The framework used to create smooth animations for UI and game objects (movements, rotations, fading, etc.)

  • Socket.IO - for using Web Socket in WebGl
library that enables real-time, bidirectional and event-based communication between the browser and the server.
    • TypedScenes

    • Toolkit for passing data between scenes. It provides strongly-typed wrappers for Unity scenes through which you can comfortably load scenes and pass data to them for work.
      • URP

      provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
      • shader graph

      Shader Graph lets you visually author shaders and see the results in real-time. This node-based system opens up the field for artists
      • async programming

      Almost all code async, in order to work with client-server solution
      • Design patterns (fabric, MVVM, state machine, observer ect.)

      • Classes for validating data between client and server.
        IInvolved specialists: 3 Unity/C# Developer, 3D Designer, VFX Animator, Game-Designer, Artist

        Platforms: IOS/Android, Web, Desktop

        Project description:

        NFT project , turn-based strategy with the ability to explore the planet, collect tokens, add new monsters to your deck for your further battle events.
          Technical features
          Brain Bricks
          Specialists involved: Unity/C# Developer, 2D Designer, VFX Animator, Game-Designer

          Platforms: IOS/Android

          Project description:

          Brain Bricks is an exciting puzzle game for everyone. It will become an interesting leisure activity for you, help pass the time and contribute to the development of useful life skills. After all, the Brain Bricks puzzle was created by the masters of logic games. And this means that the puzzle is difficult, but very exciting.

          Think, analyze, create! Develop creativity, observation and non-standard thinking. You are not limited in time to complete each level. So you can play for as long as you like.

          Technical features:

          • Level generation constructor:

          The developed constructor allows the game designer to generate puzzle levels without using code

          • Advanced UI animation system
          • Integrated services:
          • Google Admob
          • Firebase user analytics - To better analyze player engagement and player actions in different game situations
          • firebase crashlytics - allows you to monitor the stability of the application on devices
          • Facebook SDK – ‎ Provides a complete collection of Facebook social features, allowing players in your Unity game to share content with their friends and allowing you to create a personal, social gaming experience.

          Land of ghost
          Professionals involved: Unity/C# Developer, Artist, VFX Animator,

          Platforms: Desktop

          Project description:

          A story-driven rpg game with the ability to upgrade skills of the main characters, exciting combat system, crafting, dialogue system and much more.

          Technical features:

          • DOTween (a technology that allows you to create smooth animations through code, such as moving an object, rotating, changing color or transparency, etc.)
          • Dialogue system with multiple choice of different replicas in the dialogue
          • Zenject - a lightweight highly performant dependency injection framework built specifically to target Unity 3D.
          Contacts
          We try to be friends with our clients, so we are happy to answer your questions.
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          Phone: +1 123 456 78 90
          E-mail: hello@madeontilda.com

          We are located in the northern part of the city.
          The nearest subway is the North Road.
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