Shaggy Hads
Project description in 3 sentences
Players will be immersed in a fascinating fantasy world, where they will fight monsters and unique bosses, craft various equipment and engage in resource extraction. The economic system will be organized in such a way that each player will be able to find something to do, whether it's just mining resources, creating tools and weapons, or fighting monsters. Players will also be able to join groups and clans to increase their chances of survival.
General characteristics of the project
  • PC
  • Action RPG
  • Open World
  • MMO
  • NFT
  • English
  • World Of Warcraft
  • Fallout Shelter
  • Spore
  • 24 weeks
Key technologies of the project
Team members
  • Mirror multiplayer network
  • Inventory system
  • Looting system
  • Fighting system
  • Character customization
  • VFX
  • Game Designers x2
  • Unity Developers x4
  • UI/UX Designer
  • 3D Designers x2
  • 2D Concept Artist
  • VFX Designer
Client's request
The client wanted to create a game called Shaggy Hads, where the base of the universe would be furry, beautiful and spherical aliens. They should be as detailed as possible and become a calling card for the NFT universe promotional campaign.
Our team put maximum creativity and effort into creating a variety of mechanics for the Shaggy Hads universe. We designed fluffy ball-shaped aliens with stunning detail, giving each character their own unique style and personality.
These aliens became not only the main characters of the game, but also key elements of NFT's promotional campaign.
Simply amazing! The Shaggy Hads were a true work of art and the fluffy aliens you created exceeded my expectations. They became an integral part of the universe you and I created. Your team demonstrated an amazing level of creativity and attention to detail in creating each character. Incredibly excited to own unique digital versions of these lovable creatures as part of the NFT. Thank you so much for the inspiration and for your top notch work! Grazie mille!
Developing this project was a uniquely creative process. Not only were we creating a game, but we were also fulfilling a long-held dream of the client, which was particularly exciting. He wanted our game to be an innovative and unique creative product. Since the customer was also the mastermind behind the project, we regularly communicated with him and the whole team, discussing how to improve the game. It was a unique experience of interesting and friendly development.
Project Manager's comment
Target audience
Group 1:
Age: 14-18 years old.

  • Fans of social games with an active combat system;
  • Prefer projects that simulate the process of life and include long development;
  • Fans of repetitive mechanics with grind elements.

    Type of players according to Bartle:
  • Collectors;
  • Dominators.

  • Large amount of free time;
  • Preference for games with a social component.
Group 2:
Group 3:
Age: 18-25 years old.

  • Players attracted to innovation in virtual worlds;
  • Desire to participate in the NFT ecosystem, eager to make money in the gaming space;
  • Expectations include unique NFT opportunities, exploring virtual worlds, and collecting digital assets.

    Type of players according to Bartle:
  • Explorers;
  • Collectors.

  • Active participation in the game economy;
  • Knowledge of and interest in the concept of NFT and virtual assets.
    Three features that make the project unique
    • Full-fledged tokenomics within the game, allowing players to influence the economy and earn real money.
    • Unique, remarkable game characters, combining creepy monsters and cute plush creatures.
    • Unique visual style of the project.
    Age: 25-35 years old.

    • Fans of fast-paced games with an active combat system;
    • Preference for deep strategy mechanics with lots of options.

      Type of players according to Bartle:
    • Explorers;
    • Dominators.

    • Experience in MMO game genre games and a commitment to deep strategic gameplay;
    • Interest in modern technology and gaming history.
        Pixel aesthetics
        Our main goal, is to create a classic fantasy world where the main characters are spherical, lovable yet dangerous characters.
        Team of Visualizers/Designers
        UI/UX Designer
        Creates a user-friendly interface and develops its animations and transitions.

        Defines the visual style of the game in the concept stage by creating illustrations and sketches.
        Creates three-dimensional models for the game world, including landscapes, architecture, objects, and characters.
        Creates visual effects and develops shaders and special effects to control light and color, enhancing the game experience.
        2D Artist Concept
        3D Designer/Animator
        VFX Designer
        Key technologies of the project
          Mirror is a high level Networking API for Unity, supporting different low level Transports. Mirror is optimized for ease of use & probability of success. Used to create rooms for real time battles up to 16 players.
        Mirror multiplayer network
          Attack mobs and other players to earn points for your global score.
          Fighting system
            During game session you can collect different items of different rarity, manage them to make it use of them and improve you character.
            Find and collect ammo and cool items to become stronger.
          Looting system
          Inventory system
          Character customization
            You can upgrade abilities of your shaggy unlock new power-ups.
            Work with hair visualization and optimization for different characters. Various effects for attacks, explosions, events ect.
          Contact us
          We assist and support our clients in the swift and successful development of their business ideas and projects.