Geometry Rush

    Specialists involved: Unity/C# Developer, Tester, UI/UX Designer, 2D Designer

    Platforms: Android/IOS

    Game genre: Runer

    Project description:

    Geometry Rush is an exciting game project inspired by the popular Geometry Dash, with a fresh design, unique logic, and innovative ideas. The gameplay retains the core mechanics of the template, engaging players in a fast-paced, side-scrolling experience, where they navigate through various geometric obstacles and challenges.


    • Tournament system, which allows you to determine the best player with further sending real prizes in the mail;

    • Adaptive level generation by pre-modeled obstacle presets.

    • Level and character behavior constructor for fine-tuning difficulty on the game design side.

    • Integration of vfx effects, shaders, and a particle system to achieve the best possible visuals.

    Technology stack:

    • Playfab auth - helps authenticate players using a breadth of providers;

    • Playfab tournament leaderboards - using event or tournament leaderboards are great ways of increasing engagement within your game;

    • Localization - to localize your project into different languages, use dynamic loading of language data from XML files, making it easy to add new localizations.

    • Google Mobile Ads - to show in-game ads and get rewards for viewing ads;

    • The Universal Rendering Pipeline - is a scalable multiplatform render pipeline built on top of the Scriptable Render Pipeline (SRP) framework. Thanks to its scalability, customizability, and a rich feature set, URP offers you creative freedom in any type of project, from stylized visuals to physically based rendering.

    • DOTween - is a fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users.

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