Geometry Rush is an exciting game project inspired by the popular Geometry Dash, with a fresh design, unique logic, and innovative ideas. The gameplay retains the core mechanics of the template, engaging players in a fast-paced, side-scrolling experience, where they navigate through various geometric obstacles and challenges.
Features:
Tournament system, which allows you to determine the best player with further sending real prizes in the mail;
Adaptive level generation by pre-modeled obstacle presets.
Level and character behavior constructor for fine-tuning difficulty on the game design side.
Integration of vfx effects, shaders, and a particle system to achieve the best possible visuals.
Technology stack:
Playfab auth - helps authenticate players using a breadth of providers;
Playfab tournament leaderboards - using event or tournament leaderboards are great ways of increasing engagement within your game;
Localization - to localize your project into different languages, use dynamic loading of language data from XML files, making it easy to add new localizations.
Google Mobile Ads - to show in-game ads and get rewards for viewing ads;
The Universal Rendering Pipeline - is a scalable multiplatform render pipeline built on top of the Scriptable Render Pipeline (SRP) framework. Thanks to its scalability, customizability, and a rich feature set, URP offers you creative freedom in any type of project, from stylized visuals to physically based rendering.
DOTween - is a fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users.
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