Geometry Rush

    Specialists involved: Unity/C# Developer, Tester, UI/UX Designer, 2D Designer

    Platforms: Android/IOS

    Game genre: Runner

    Project description:

    Geometry Rush is an exciting game project inspired by the popular Geometry Dash, with a fresh design, unique logic, and innovative ideas. The gameplay retains the core mechanics of the template, engaging players in a fast-paced, side-scrolling experience, where they navigate through various geometric obstacles and challenges.


    • Tournament system, which allows you to determine the best player with further sending real prizes in the mail;

    • Adaptive level generation by pre-modeled obstacle presets.

    • Level and character behavior constructor for fine-tuning difficulty on the game design side.

    • Integration of vfx effects, shaders, and a particle system to achieve the best possible visuals.

    Technology stack:

    • Playfab auth - helps authenticate players using a breadth of providers;

    • Playfab tournament leaderboards - using event or tournament leaderboards are great ways of increasing engagement within your game;

    • Localization - to localize your project into different languages, use dynamic loading of language data from XML files, making it easy to add new localizations.

    • Google Mobile Ads - to show in-game ads and get rewards for viewing ads;

    • The Universal Rendering Pipeline - is a scalable multiplatform render pipeline built on top of the Scriptable Render Pipeline (SRP) framework. Thanks to its scalability, customizability, and a rich feature set, URP offers you creative freedom in any type of project, from stylized visuals to physically based rendering.

    • DOTween - is a fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users.

    Doodle Jump
    Specialists involved: Unity/C# Developer, Tester, Game/Lvl Designer

    Platforms: WebGL (PC)

    Game genre: Runer

    Project description:

    Doodle Jump is an interactive game created using WebGL technology that puts you in control of a character named "The Doodler." Your objective is to navigate the creature through a series of platforms, ascending as high as possible without plummeting to the ground. Along the way, you'll face menacing monsters, numerous hurdles, and pleasant surprises as you climb higher. With various settings, ranging from a lush jungle to a vast expanse of space, Doodle Jump provides endless entertainment to prevent any boredom. In total is an initial copy of the original game, but our version was made for WebGL due to the client's request. The main differences between the original one and our adaptation are the duelling and betting system and shadow play gameplay. The game was connected with the client's front end and back end.

    Technical features

    2D platformer in pixel art style for browsers. The main goal of the game is to complete different levels and collect stars by fulfilling various conditions.


    • A level system that allows the player to choose which level they want to progress to next.

    • Ability to collect weapons and cards to unlock new levels.

    • Skins for the character in different styles and with different animations.

    • A variety of bosses, access to which is opened by completing levels and collecting access cards.

    • Saving the progress of the player in the database on the cloud.

    • Ability to login via Discord and access to skins depending on the role on the game server.

    Technology stack:

    CorgiEngine is a Unity-based engine that accelerates the creation of 2D, 2.5D platformers.

    Unity 2D Animation - faster skinning for frame-by-frame animation, allows you to use old animations for new sprite sets.

    TextMeshPro - an asset for displaying text, differs from the standard asset for text with improved performance and new features.

      Specialists involved: Unity/C# Developer, Tester, UI/UX designer

      Platforms: Android

      Game genre: Runer

      Project Information:

      The idea of the project was to create a mobile race game, not from scratch, but based on already made assets from Unity Store. Our client provided us with these assets and the development time was significantly decreased. Unity developers spent around 8 days on coding and fitting the project precisely as the client asked, there was also integrated AdMob SDK. Our QA specialist helped him all through the development process of debugging and issues fixing. We had another professional, who worked on this project either, the UI/UX specialist created all the interface design, and thanks to him we can satisfy the overall view of the well-worked visual perception while the first entry in the game!

        Technical features of the project

          A racing game, the development of which was based on the asset with the implemented mechanics of the car control, the logic of the race, the economy of the game. Our specialists worked on improving graphics and replacing the design of the game, as well as improving the work of artificial intelligence of opponents and adaptation to the new conditions of the basic mechanics. A new control system Unity was implemented. In addition, the game's store was completely redesigned, as well as implemented advertising in accordance with the strategy of monetization of the game.

          Leo Kings
          Specialists involved: Unity/C# Developer, Tester, UI/UX designer, 3D Designer, Game Designer

          Platforms: Android / IOS.

          Game genre: NFT, Runer

          Project description:

          Leopards - as an endangered species on Planet Earth, were put on a huge spaceship and sent to a planet much more conducive to their survival and development. This is the idea of our client which interested us a lot. Leo Kings is a crypto runner project, and the main reference was Subway Surfers. In the first stage of development of the project were involved just several specialists from our side: Unity/C# Developer and QA specialist. After realizing that specialists from the client's side (3D Modeller and UI/UX designer) cannot comply with the quality of development we have involved our specialists who increased the general quality of in-game design. The client insisted on continuing working on created models of his team. The result can see below :)

          Technical features

          3D Runner designed for the NFT platform. This runner features infinite random world generation based on obstacle generation patterns created by gamemaker in custom editor. This project actively uses a lot of visual effects designed by VFX specialist, which required additional time to optimize the application through various tools such as Lod groups, batting of objects, as well as work with the simplification of mash objects. To interact with the blockchain component of the project, saving user data and participating in tournaments, a custom API was connected.
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