Jump and Grub
Specialists involved: Unity/C# Developer

Platforms: Android/IOS

Game genre: Hyper Casual

Project description:

Mobile aсtion project, implementing the mechanics of battles on the field consisting of hexes, in which you can control your character and the goal is to capture as many cells as possible and not allow the enemy to your cells. During gameplay, you can use a variety of abilities to provide more favorable conditions for your character or to inflict damage on the enemy. The game has also implemented a mechanic of summoning assistants who can capture cells in your favor. The game has been fine-tuned with balance as well as the economics of the game, allowing the player to continually improve their characters as well as their abilities.

Features:

  • An elaborate enemy AI system, the game has implemented an algorithm for enemies that allows them to create truly complex combinations and navigate the enemy in hex space.

  • A separate module was written AI companions, which have a number of features in terms of game interactions

  • A system of abilities was implemented, the visualization of which required the work of a technical artist to implement VFX effects, as well as the writing of logic for the interaction of the player with the enemy and the playing field.

Technology stack:

  • DOTween - is a fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users.

  • Hexagonal Tilemaps - In addition to regular Tilemaps, Unity provides both Hexagonal Point Top and Hexagonal Flat Top Tilemaps. Hexagonal tiles are often used in strategic tabletop games, because they have consistent distance between their centers and any point on their edge, and neighboring tiles always share edges. This makes them ideal for constructing almost any kind of large play area and allows players to make tactical decisions regarding movement and positioning.

  • GoogleMobileAds - For in-game ads and ad rewards

  • Adaptive Performance - Adaptive Performance allows you to get feedback about the thermal and power state of your mobile device and react appropriately. For example, you can create applications that react to temperature trends and events on the device, to ensure constant frame rates over a longer period of time and prevent thermal throttling.







Tap Battler
Specialists involved: Unity/C# Developer,

Platforms: Android / IOS

Game genre: Hyper Casual

Project description:

Mobile hypercasual 3D project designed to test MVP, where the main task of the player is to hold a circular defense against waves of enemies with different levels of strength and health. During the game you can use different abilities and types of weapons for more effective destruction of enemies. The game progression system is built around these aspects.

Features:

  • Adaptive level generation setup: several levels were developed in the MVP version for testing, but this system allows you to introduce new levels in a short time.

  • Targeting and damage system;

  • Open Source materials were used to integrate the design into the project.

  • Weapon and player ability improvement system

Technology stack:

Scriptable Render Pipeline (SRP) - you tailor the rendering process to your target platform so you can optimize performance for specific hardware.

DOTween - Fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users;

TextMeshPro - a text display asset that differs from the standard text asset with improved performance and new features;








Brain Bricks
Specialists involved: Unity/C# Developer, 2D Designer, VFX Animator, Game-Designer

Platforms: IOS/Android

Project description:

Brain Bricks is an exciting puzzle game for everyone. It will become an interesting leisure activity for you, help pass the time and contribute to the development of useful life skills. After all, the Brain Bricks puzzle was created by the masters of logic games. And this means that the puzzle is difficult, but very exciting.

Think, analyze, create! Develop creativity, observation and non-standard thinking. You are not limited in time to complete each level. So you can play for as long as you like.

Technical features:

  • Level generation constructor:

The developed constructor allows the game designer to generate puzzle levels without using code

  • Advanced UI animation system
  • Integrated services:
  • Google Admob
  • Firebase user analytics - To better analyze player engagement and player actions in different game situations
  • firebase crashlytics - allows you to monitor the stability of the application on devices
  • Facebook SDK – ‎ Provides a complete collection of Facebook social features, allowing players in your Unity game to share content with their friends and allowing you to create a personal, social gaming experience.

Animatch - Animal Puzzles
Specialists involved: Unity/C# Developer, 2D Designer, 2D Animator, Concept Artist, Game Designer.

Platforms
: Android/IOS.

Game genre: Puzzle, Hyper Casual

Project description:

Animatch is a kid friendly, animal themed puzzle game based on the principle of "Keep all the neighbors happy".

Solve animal puzzles by matching animals to their right spot! Keep animals safe from their enemies and the food safe from the animals.

Animals must be protected from their sworn enemies, and the food must be protected from the animals who want to eat it. - Drag and drop mechanics make for easy gameplay - Easily accessible game rules - Friendly "HINT" system.


Technical features

  • Integrated services:

  • Google Admob;

  • Firebase user analytics - To better analyze player engagement and player actions in different game situations;

  • Firebase crashlytics - allows you to monitor the stability of the application on devices;

  • Facebook SDK – ‎ Provides a complete collection of Facebook social features, allowing players in your Unity game to share content with their friends and allowing you to create a personal, social gaming experience.

  • Custom level creator

Allows you to create different types of puzzles and game features using a third-party plugin.

  • Spin animations

Used to manage keeping track of time, updating the skeleton, queuing, layering and mixing/crossfading animation.


Geometry! Smash
Specialists involved: Unity/C# Developer, 2D Designer, VFX Designer, Game-Designer.

Platforms: IOS/Android.

Game genre: Hyper Casual

Project description:

The main goal of the gameplay is to fly out of the geometric figure into free space. And so step by step, figure by figure. The game is divided into levels. On each level the number of sides and rotation speed is increased. With time, it becomes more difficult, which means more interesting!

Technical features:

  • Working with shaders:

Implemented the effect of a blast wave in the form of a shader superimposed on the texture, dynamically changes the characteristics of space distortion.

  • Service integration:

- Google Admob SDK;

- Facebook SDK;

- IAP.

  • Crashlytics

The firebase crashlytics service allows you to monitor the stability of the application on users' devices, effectively track the occurrence of bugs and quickly fix them.

  • User's analytics integration

For a more effective analysis of the involvement of players, as well as the actions of players in various game situations.

  • Integrating leaderboards

Leaderboards are implemented by integrating native solutions for ios and android.

  • Flexible vibration system

Based on a package with haptic vibrations, adapted to implement the vibrations requested by the customer.






Specialists involved: Unity/C# Developer, Tester, 2D Designer, Game Designer, Trainee Game Designer

Platforms: Android / IOS.

Game genre: Puzzle, Hyper casual

Project description:

The game belongs to the puzzle genre with elements of geometry. The main goal of the game is to knock down all the obstacles on the level with the ball. Each obstacle is made in the form of a simple geometric figure, such as rhombus, square, rectangle and triangle.

One of the key elements of gameplay is realistic physics. When the ball hits the surface of a geometric figure, the ball bounces off of it in accordance with the laws of physics, and the figure itself is destroyed. It is important to note that all obstacles have their own customizable characteristics, such as the ability to move, rotate or become intangible, which adds variety and complexity to the passage of levels.

The development team successfully executed the project, including the game design, which played a key role in creating the levels in the game. The graphic design of the game was done through the efforts of 2D artists. As a result, the game provides a fun gaming experience with interesting puzzles based on geometric shapes and unique characteristics of obstacles, which will attract the attention and enjoy the fans of puzzles and logic problems.








?Okay?
Technical features

Game "?Okay?" immerses us in the world of underwater creatures. The player controls the fish embryo by choosing the trajectory of its movement. When the fish touches the objects of the location, the fish destroys them or is repelled in the direction of impact.

The essence of the game is to destroy all destroyable objects on the level before you leave the screen fields. Level objects are presented in the form of fish and have many variations. The sawfish can become part of a domino chain and only when all members of the chain touch will it be destroyed.

The fascination of the game is added by portals in the form of cyclones and fish through which you must first fly so that they become active for destruction.

Features:

  • Increasing difficulty level as you progress with the ability to open levels from 10,20,30 levels for more advanced players;

  • Ease of embryo control and realistic bouncing physics;

  • The ability to change the direction of pulling the trajectory;

  • Visual change as you progress through the game, the higher the level, the lower to the bottom of the ocean;

  • The sounds of the portal, player destruction and obstacles suitable for the theme of the game.

Technology stack:

  1. TextMeshPro - Asset for displaying text, differs from the standard asset for the text with improved performance and new features;

  2. DOTween - fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users;

  3. GoogleMobileAds - For in-game ads and ad rewards;

  4. Unity IAP - Unity IAP makes it easy to implement in-app purchases in your application across the most popular app stores.

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