Tap Battler
Specialists involved: Unity/C# Developer,

Platforms: Android / IOS

Game genre: Hyper Casual

Project description:

Mobile hypercasual 3D project designed to test MVP, where the main task of the player is to hold a circular defense against waves of enemies with different levels of strength and health. During the game you can use different abilities and types of weapons for more effective destruction of enemies. The game progression system is built around these aspects.

Features:

  • Adaptive level generation setup: several levels were developed in the MVP version for testing, but this system allows you to introduce new levels in a short time.

  • Targeting and damage system;

  • Open Source materials were used to integrate the design into the project.

  • Weapon and player ability improvement system

Technology stack:

Scriptable Render Pipeline (SRP) - you tailor the rendering process to your target platform so you can optimize performance for specific hardware.

DOTween - Fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users;

TextMeshPro - a text display asset that differs from the standard text asset with improved performance and new features;








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